Build a Mac app
Use native conventions and plan for signing early.
Reviewed 6 October 2026 · 2 min read
Before you start
Swift/SwiftUI suits native Mac interfaces; Electron and other frameworks can share cross-platform code. Native checks need a Mac.
Development signing, Developer ID distribution and notarization are distinct. A built .app is not automatically ready for public distribution.
Step by step
- Confirm macOS targets, CPU architecture and Xcode/toolchain version.
- Create a small app and test menu, window lifecycle and keyboard behavior.
- Add files, notifications or screen control with the corresponding permission flows.
- Build and run the packaged app in a clean location.
- Follow the appropriate signing/distribution process and verify the downloaded result.
Try this
Build a Mac menu-bar timer with an accessible settings window. Support keyboard use and reopening after launch. Explain the signing requirements and test the packaged app on the connected Mac.
Check the result
- Quit, relaunch and restoration behave intentionally.
- Permission prompts explain the feature.
- Architecture and minimum OS are identified.
If something goes wrong
For Accessibility failures, check the installed helper identity and exact privacy entry. A rebuilt or differently signed binary may not inherit earlier access.
Signing-key access can require the user’s local Mac session. Report that boundary rather than claiming publication succeeded.