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Build a Mac app

Use native conventions and plan for signing early.

Reviewed 6 October 2026 · 2 min read

Import example project ↗Two named conversations, shared files, revisions and a preview.

Before you start

Swift/SwiftUI suits native Mac interfaces; Electron and other frameworks can share cross-platform code. Native checks need a Mac.

Development signing, Developer ID distribution and notarization are distinct. A built .app is not automatically ready for public distribution.

Step by step

  1. Confirm macOS targets, CPU architecture and Xcode/toolchain version.
  2. Create a small app and test menu, window lifecycle and keyboard behavior.
  3. Add files, notifications or screen control with the corresponding permission flows.
  4. Build and run the packaged app in a clean location.
  5. Follow the appropriate signing/distribution process and verify the downloaded result.

Try this

Example request

Build a Mac menu-bar timer with an accessible settings window. Support keyboard use and reopening after launch. Explain the signing requirements and test the packaged app on the connected Mac.

Check the result

  • Quit, relaunch and restoration behave intentionally.
  • Permission prompts explain the feature.
  • Architecture and minimum OS are identified.

If something goes wrong

For Accessibility failures, check the installed helper identity and exact privacy entry. A rebuilt or differently signed binary may not inherit earlier access.

Signing-key access can require the user’s local Mac session. Report that boundary rather than claiming publication succeeded.

Your screen may differ by platform and version. Check availability or get help.